The Code Zone Bargain Basement Blog


Imparting Game Development Wisdom of Dubious Quality Since 1998

Tuesday, March 25, 2008

RC2

Just minor changes this time

-- One of the dialogs didn't have the text set correctly.

-- Lowered the time penalty. Taking too long penalized you a mite too severely.

-- Added a pause button. The other dialogs pause the timer, but I figured I'd make it more explicit.

http://www.thecodezone.com/games/confusebox2.php


Ship it?

3 comments:

Elikabeth said...

I like the new scoring structure very much. Less penalty for little mistakes means it's less worthwhile to restart the entire game when you make a misclick.

Haven't experienced any bugs yet but haven't been playing much.

Constructbox is interesting.. I haven't played enough to know how different the solutions can be.

Elikabeth said...

One thing that might be a bug - restarting a game resets the board but doesn't reset the move counter or the time.. but quitting to the menu then returning to the game resets both. I can't imagine a situation where someone would want to reset the board but not the timer/counter.

John Hattan said...

Yeah, I chose not to reset the counters if you restart the existing level. This is to prevent cheating. If I reset the counters but keep the same puzzle, then there's nothing to prevent you from getting 99% of a puzzle, then pressing "reset" and re-solving the same puzzle in record time.

If you go back to the menu and start a new game, then you get a different puzzle, so this isn't a problem.

The restart option is basically if you completely screwed things up and you want a fresh start with the same puzzle.

Thanks for the comments!