First off, for everyone who had trouble submitting high Meltdown scores, that should be fixed. Note that the little playback gizmo in the Meltdown high score table might be broken for a day or two until I fix that to match, but I figured it was more important to ship the fix rather than frustrate you anymore than I already do with the games.
Second, I have two new games! These are "play-n-share" games, so you're encouraged to add 'em to your favorite blog and/or game portal and/or homepage.
Or you can just play 'em here. They're pretty good.
ConFusebox 2
Worm Sojourn
Enjoy!
Wednesday, March 26, 2008
New games and improvements
Labels: siteannouncements
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2 comments:
I've been playing confusebox 2 for a few days now and I have a couple comments. One, it's relatively easy to score 15k+ on the old-style confusebox, large. It's really hard to score that well on constructbox. That might be because I'm not used to it yet but I think it's because it's just a slower game - there are either a lot more solutions or it's just a lot harder to see at a glance which ones are correct. In the classic confusebox it's easy to find a piece (starting from the edges and moving in) that has to be oriented a certain way. There are obviously vertices in constructbox that are the same but not nearly as many. I guess the point I'm trying to get to is that it seems to me that the scores could be equalized a little better. Either that or there could be (additional) high score lists for each individual game.
My other suggestion is to make the different numbers in constructbox different colors. That would speed the game up especially on large where the numbers are relatively small.
Just tried worm sojourn. Maybe I'm doing something wrong but I find it weird that once you hit left or right at the start you can never go straight down again and thus never hit 50% of the objects on the board (like a bishop in chess). Maybe that's intentional?
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